Just a glance at the state of the art (as of 2012-09) in animation on the Web. I’m interested in sprites and simple transforms for a Web application.Generally, seems W3C (de jure) and browsers (de facto) provide these:
- Timing: requestAnimationFrame, Tweener/Shifty.
- Canvas
- WebGL and SVG: raytracing, video, stereoscopy… all mixed together, pretty wild stuff.
And a stack of libraries and tools:
- Low level: libCanvas, Processing.js (JS binding for the Processing language/API)
- 3D: ThreeJS
- Animation: EaselJS, Crafty, Rekapi
…